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Nitsche, Michael 'Editing in Video Games' in: Videogames and Cinema ed. by Matteo Bittanti (Meltemi, Rome (TBP)) Nitsche, Michael 'Claiming Its Space: Machinima' in: Dichtung Digital: New Perspectives on Digital Literature: Criticism and Analysis ed. by Astrid Ensslin and Alice Bell (TBP)
past 2007 Ashmore, Calvin and Nitsche, Michael 'The Quest in a Generated World' in: Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association DiGRA '07 ed. by Akira Baba (Tokyo, JP September 24-28, 2007) (University of Tokyo, Tokyo, 2007), 503-510 [1.3 MB] Nitsche, Michael 'Mapping Time in Video Games' in: Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association DiGRA '07 ed. by Akira Baba (Tokyo, JP September 24-28, 2007) (University of Tokyo, Tokyo, 2007), 145-152 [1 MB] Nitsche, Michael 'Rattling Cages' column for DiGRA 'hardcore' series (DiGRA, August 2007) [here] Mazalek, Alexandra/ Nitsche, Michael 'Tangible Interfaces for Real-Time 3D Virtual Environments' in: Proceedings of the International Conference on Advances in Computer Entertainment Technology ACE 2007 (Salzburg, AU June 13-15, 2007) (New York: ACM Press, 2007), 155-162 [4.4 MB] Nitsche, Michael 'From Faerie Tale to Adventure Game' in: Playing the Universe, Games and Gaming in Science Fiction, ed. by Pawel Frelik and Dave Mead (Maria Curie-Sklodowska University Press, Lublin, 2007), 209-229 [order the book here or get the final draft here] 2006 Nitsche, Michael and Richens, Paul 'Telling Stories through Space: The Mindstage Project' in: Technologies for Interactive Digital Storytelling and Entertainment ed. by Stefan Goebel, Rainer Malkewitz, and Ido Iurgel (Berlin/ Heidelberg: Springer, 2006) TIDSE '06, Darmstadt, GER December 4-6, 2006, 61-71 [order the proceedings here] Nitsche, Michael/ Ashmore, Calvin/ Hankinson, Will/ Fitzpatrick, Rob/ Kelly, John and Margenau, Kurt, 'Designing Procedural Game Spaces: A Case Study' in: Proceedings of FuturePlay 2006 (London, Ontario October 10-12, 2006) (digital proceedings) [273 KB] Hunt, Devin/ Moore, Jamie/ West, Alex and Nitsche, Michael, 'Puppet Show: Intuitive Puppet Interfaces for Expressive Character Control' in: Medi@terra. Gaming Realities. A Challenge for Digital Culture ed. by Manthos Santorineos (Athens: Fournos Centre for the Digital Culture, 2006) Athens October 4-8, 2006, 159-167 [order the proceedings here] or read our unformatted version [383 KB] Murray, Janet/ Bogost, Ian/ Mateas, Michael and Nitsche, Michael, 'Game Design Education: Integrating Computation and Culture' in: IEEE Computer, vol. 39, no. 6 (June 2006), 43-52 [order the journal here] Nitsche, Michael/ Alderman, Jason/ Ashmore, Calvin/ Compton, Katherine and Shapiro, Matthias, 'The Many Worlds of Charbitat' in: Game Set and Match II ed. by Kas Oosterhuis, Lukas Feireiss (Rotterdam: episode publishers 2006) Delft March 29-31, 2006, 57-66 [order the book here] 2005 Nitsche, Michael, 'Focalization in 3D Video Games' in: Digital Proceedings of Future Play, Lansing, MI October 13-15, 2005 (digital proceedings) [128 KB] Fitzpatrick, Rob/ Walsh, Martin and Nitsche, Michael, 'Character Data Sets and Parameterized Morality' in: Proceedings of Aesthetics of Play, Bergen October 14-15, 2005 (digital proceedings) [90 KB] Nitsche, Michael, 'Film live: And Excursion into Machinima' in: Developing Interactive Narrative Content: sagas_sagasnet_reader, ed. by Brunhild Bushoff (Munich: High Text, 2005), 210-243 [order the book here or get the final draft here] Richens, Paul and Nitsche, Michael, 'Mindstage: Towards a Functional Virtual Architecture' in: Proceedings of the 11th International CAAD Futures Conference, ed. by Bob Martens and Andre Brown (Dordrecht: Springer, 2005) (Vienna 20-22 June 2005), 331-340 [803KB] Nitsche, Michael, 'Games, Montage, and the First Person Point of View' in: Changing Views: Worlds in Play. Selected Papers, ed. by Suzanne de Castell and Jennifer Jenson (Vancouver: DiGRA, 2005) (Vancouver June 16-20, 2005), 29-35 [39 KB] Nitsche, Michael and Richens, Paul, 'Combining linear content and spatial design for Mindstage' presented at: Media in Transition 4: The Work of Stories, Boston May 6-8, 2005 [abstract] Bogost, Ian/ Mateas, Michael/ Murray, Janet and Nitsche, Michael, 'Asking what is possible: The Georgia Tech Approach to Game Research and Education' in: The International Digital Media & Arts Association Journal, vol. 2, no. 1 (Spring 2005), 59-69 [download the journal here] 2004 Nitsche, Michael, 'Spatial Structuring, cinematic mediation, and evocative narrative elements in the design of RT 3D VE: The Common Tales project', Digital Creativity, 15 No 1 (March 2004), 53-58 [order the journal here] Nitsche, Michael and Thomas, Maureen, 'Play it again Sam: Film Performance, Virtual Environments and Game Engines', in New Visions in Performance: The Impact of Digital Technologies, ed. by Gavin Carver and Colin Beardon (Lisse: Swets & Zeitlinger, 2004), 121-139 [order the book here] |
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